Azteca Sun School Quest Guide - Final Bastion (2024)

In this guide, we will look into the details of the Azteca Sun school quest. If you want detailed information about this quest, then you are in the right place. This guide focuses especially on how to complete the battle as a Fire wizard. We do link to our video about how Myth and Ice manage as well.

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The Azteca Sun spells are FAB-U-lous additions to PvP decks. They allow you to boost your blades, traps and your heals. Each spell costs one training point at the Sun Obelisk in Three Points. In order to train the Sun spells:Sharpened Blade, Potent Trap and Primordial, you must meet requirements:

  • Complete the Sunschool quest by Koko Smokesign in the Drum Jungle, Zafaria.
  • Complete the Starschool quest given at level 84.
  • Reach level 86 and receive notice to meet Pascal Redmask in the Zocolo, Azteca.
  • Complete the quest ‘Turn up the Sun’ given by Pascal Redmask to obtain Solar Shards from Clemente Moraga.

‘Turn up the Sun’

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The quest leads to a 3v1 duel against 3 Fire enemies of the “Oo-oo ee-ee ah-ah” variety. Two minions with 2,840 health and Clemente Moraga, a Rank 13 boss at 15,000 health.

Azteca Sun Quest Video: Myth & Ice Version

Plan of Action

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Strategic thought process:

  • Take them out one by one with Fire Prismsand Feints.
  • Take out minions first with converts and Meteor Strike or Fire Dragon. Then deal with the boss.
  • Completely overpower them in one hit with multiple blades, Mass Fire Prisms, Feintsand a Rain of Fire, but this will require additional patience, Fire Shields and several heals. I decided to try this plan. I have a Life Amulet and I have trained Life school to Satyr. I also have trained Sun School’s Colossal and Death School’sFeint.
  • Afterthought: Fire Dragon is a better choice since the majority of the damage is done with base hit. Base hit is 540 and I planned two Feints already. (Base hit on Rain of Fire is 130, but has greater damage over time.)

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Onto the Battle!

These 3v1 fights are difficult. Knowing how to handle these duels requires important wizardry techniques in Azteca. The biggest issue is the enemy’s ability to hit and literally take you out on their first turn. Minions START the battle with 5-10 pips and the boss with 7-14. Occasionally they will receive a white pip, but expect 10 pips for minions and 14 pips for bosses. In the video below, you will see there is only one white pip for them at the beginning of the battle. They have top level spells. They could theoretically blast you first round and you’re back at the Zocalo awaiting health regeneration before having any chance to cast a spell.

Most likely, one will fizz or one will use a meteor strike. Be patient and shield/heal off any damage. Eventually they run out of pips and their spell supply seems to take a dive. (Good thing they don’t seem to know about Reshuffle!) During this battle I receiveddamageby Sun Serpent, Rain of Fire, Efreet, Fire Dragon, Helephant, Phoenix, Meteor Strike, Brimstone Revenant, Fireblade, Fire Trap, Fire Shark (3 pips 375-435 fire damage,) Fire Serpent (4 pips 525 fire damage over 3 rounds,) Magma Colossus (6 pips 460-540 Fire damage,) and Obsidian Colossus (5 pips 460 Balance damage & -25 Weakness.) Oh and one more thing, beware! These monkeys have critical boosts!One way to take complete advantage of their hits over 4 pips is to use Empowerment Aura.

Scrub the Deck

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No! Not that kind of deck! (That is a different KI game.)

Clean out your spell deck! Take necessary cards into battle — ONLY. If you must take a back up or two, but be ready to delete them. Always take reshuffle into this type of battle. Even with careful calculations I have missed by the slightest amount thus having to start over since I had no cards. (I have atendencyto add one more blade or trap for this very reason.)

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Tip: If you don’t want to change your‘perfectly fabulous for you deck,’start a new one. Changing decks is quick and easy.

My goal was to retain health long enough to set up for a Rain of Fire. They do possess significant Fire resist, converts are necessary. I only used treasure cards readily available. By this point in the game you will have received treasure cards of Sharpened Blade/Potent Trapand you can find treasure Elemental Blades in the library in Wizard City. Treasure card Feint(s) stacked on top of any other Feint(s) will get you out of the battle quicker.

You may also have a favourite pet with a Feintor gear with aFeint. If you plan to use a Dragonblade or Balanceblade or use a fire wand, I highly recommend carrying 2 or 3 Cleanse Charms in case of Efreetor Obsidian Colossus’ Weakness to salvage your blades. Off school wand would serve you best as a fire wand will also use your converts.

The Runway vs. Current Fashion

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My final thoughts went toward gear. What would a typical wizard use for gear? By this time I was ready to hop in and try my strategy, but took a stroll through my backpack and found a robe with additional Fire resist. I popped that on. The bonus was a Triage spell, woot! (A critical Rain of Fire hurts!) Pictured below is the gear I used. There is better fire resist gear available, surely. I kind of wanted to prove it could be done with gear already in my backpack without additional research.

  • Gear List
  • Gear Stats
  • Gear Stats
  • Robes

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IT WORKED!

Success! The first time I went in, I put the first Feint on the wrong monkey, doh! I decided to flee start over. Don’t worry if you make mistakes. Azteca isn’t going anywhere!

I was first, YAY! My spells appeared as needed. I was oh so patient. Their pips and spells diminished as I gained pips and built up my “WHAMO” of a hit. I was excited when I got down to the end and clicked the spell. I had no doubt that it would work. (Actually, I could have done without the extra blades I put on from my treasures as you will see in the video.)

Happy Questing!

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Azteca Sun School Quest Guide - Final Bastion (2024)

FAQs

What level should you be for Azteca? ›

Players who are a minimum of level 75* and who have completed the Avalon quest "A Great Storm Coming" must speak to Cyrus Drake in Ravenwood (not Merle like you usually do). He will send you along to Marleybone for a very unique experience. Completing Cyrus' quest will give you the Spiral Key to Azteca.

How to unlock sun obelisk azteca? ›

To get the quests in Azteca you must have completed the trainer quests in Zafaria first. Inyanga sends you Drum Jungle to talk to Koko then you need to collect obelisk pieces to restore the sun obelisk. After completing that it will open up the Star quest in Azteca, then the Sun, then Moon.

How many quests does Azteca have? ›

Azteca has a total of 197 quests. Of those quests, 48 contain regular mob fights, and 25 Defeat and Collect quests. There is a total of 57 bosses, with 6 of them cheaters.

Where can I get Turn Up the Sun quest? ›

Reach level 86 and receive notice to meet Pascal Redmask in the Zocolo, Azteca. Complete the quest 'Turn up the Sun' given by Pascal Redmask to obtain Solar Shards from Clemente Moraga.

Is Azteca hard w101? ›

If you make a game (or world) a bit easier for everyone, there are ways to make it more difficult for yourself. Azteca is not hard to some, but not easy for others. You are questing with a life, fire, and storm friend!

What level should you be to fight Nyx? ›

Level up your party until at least 78 so you won't have to suffer much damage from Nyx Avatar attacks.

What's the longest word in Wizard101? ›

Statistically, Khrysalis (world after Azteca) is currently the longest world within the entire spiral with over 100 quests to do. This is because it was the first world to be separated within two sections, with each section being released in separate updates.

How to get potent trap? ›

Plant ultra alligator pear tree seeds. Only the ultra seeds as the regular seed won't give you a potent trap. Planting Alligator Pear Trees will help get the Ultra Alligator Pear Trees needed for the potent trap drop, but it's correct that it's only dropped from the UAPT.

How do I get the terror of the sun quest? ›

The Terror of the Sun is automatically started after completing Deep Secrets of the Earth. This is a short mission, as it takes place entirely inside a stadium.

Where can I get astral spells? ›

You begin to learn astral spells when you reach Celestia, the first trainers of these schools that you will meet will be at the Celestia Base Camp. You still need to finish DragonSpyre to reach Celestia. You must also be level 50 to start learning astral spells.

How do I get the blazing sun quest? ›

To gain access to The Blazing Sun, you must first beat the main story quests in Monster Hunter World, which will remove the Hunter Rank cap of 15 - and allow you to level up to HR16. Once you're HR 16, follow these steps: Talk to the Huntsman. Complete The Blazing Sun, which pits you up against a Teostra.

What level should I be for Khrysalis? ›

Considering standard progressions of this age, the Khrysalis main quest line can take a player from level 90 to level 106, give or take a level on each bound.

What level should you be to beat Borderlands? ›

Borderlands's first playthrough is meant to end around level 35 so you can continue leveling through the second playthrough. Also, you can begin the DLCs at any time on the first playthrough by going to any fast travel post and going to either Jakobs Cove, Tartarus Station, The Underdome, and some other 4th place.

What level should I be for the Colosseum? ›

Colosseum is an island in First Sea for players between Lv. 250 to 300.

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